Expanded Options: Romulans

We’re back today with another set of options to expand your campaign. Today were profiling everyone’s favorite xenophobes: the Romulans.

Romulan Society

Let’s just get this out of the way: this article is not going to give you everything you need to play Romulans. I just don’t have the space and it’s already been covered in many other places. No doubt we’ll have information on the Romulans in the upcoming Beta Quadrant Sourcebook, and there’s information at Memory Alpha and Memory Beta that you can pull from, not to mention a Romulan faction in Star Trek Online. If you can get your hands on previous game’s books, A Fragile Peace details the Romulan Neutral Zone and outlines a campaign there while The Way of D’era is the definitive guide to roleplaying as a Romulan.

So… That’s where you should go for some background info. If you’re feeling really out to sea, here’s a brief overview of Star Trek‘s Romulans.

  • Origins: The Romulans used to be Vulcans, long ago when the Vulcan people were warlike and filled with rage. Great teachers came forward to spread philosophies of self-control and mastery of emotion. Not everyone agreed they should control these emotions and some of them left, becoming the Romulans.
  • Conflict: The Romulans have gone through long periods of self-imposed isolation, establishing Neutral Zones that they enforce with deadly effect. They maintained a long isolation, broken only when the original Enterprise made contact and realized that the mysterious Romulans were related to the Vulcans. They allied with the Klingons and then went back to isolation broken when the Enterprise-D (shocker) made contact with the bigger, deadlier Romulan fleet. At the time of Star Trek Adventures, they have stayed out of all military concerns with the Dominion but might yet ally with the Federation against them.
  • Government: The Romulans are ruled by a Senate made up of elected officials who are either former military or future military. They’re all about the military. The executive branch is the Praetor who typically wields immense power.
  • D’eraThis is the Romulans’ cultural philosophy, the counterpart to the Vulcan Kolinahr. It stresses obedience, duty, and family strength.
  • The Tal Shiar: The Romulans are definitely obsessed with military, but they are very different from groups like the Cardassians or Klingons. Their secret police and intelligence bureau, the Tal Shiar, is really good at its job and they much prefer slipping a knife into your back than charging at your front.
Star Trek Online - Romulan Faction
Image © Cryptic Studios

Romulan Characters

The first thing you want to do for your Romulan game is to download Jester’s Romulan species profile for all your players use. Unlike a Federation crew, Romulan vessels tend to be homogenous so it will be up to specific Talents and character creation choices to differentiate the crew. Although it’s not widely seen in the series, Remans also serve onboard Romulan vessels and you can use the species profile below to create those characters as well.

 

Romulan Ships

Of course, a Romulan crew needs a Romulan ship. Check out the document linked below for six Romulan spaceframes, some new Ship Talents, and a new Mission Profile for sneaky espionage vessels. The spaceframes here come from a variety of places and they might vary from the Romulan vessels you like from novels, miniatures games, The Way of D’era, or Star Trek Online. If you have no preconceptions about Romulan ships aside from the classic Bird-of-Prey and the mean, green D’deridex warbird then this document is probably all you need. If you want to make sure your favorite vessel is represented, check out my guidelines for homebrew spaceframes and assemble your own in mere minutes!

7 comments

  1. Just stumbled upon your site. This is awesome, thank you so much for taking the time to create this and help others customize their games. 🙂

  2. All the Scales are listed under the stat blocks. I wrote this some time ago so I won’t give a blanket “I stand by it” statement but I think it’s still good. Of course ELH’s new campaign guide and the Romulan spaceframes released a few months back might be considered more modern versions.

    1. I was curious if perhaps I missed somewhere what the “Singularity Core” Talent does in your Romulan Ships PDF in regards to mechanics. I know what it does in STO, basically Romulan Warbirds have a higher power generation to the point where they’re able to actively maintain their Battle Cloaking ability, Switching the Device on and off during battle for Ambush attacks, as well as the Singularity Abilities, however the downside being if Damage, a Singularity Core can only be stabilized, not removed from the ship, and should it not be stabilized, will result in a Singularity Core Breach, causing a minor Singularity that pulls the ship in and implodes the Artificial Singularity after. I’m just curious if the Talent you have listed here in the 8 page PDF document is similar in function?

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